Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.
View all Guild Map exploration via the Guildmaps tag.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.
View all Guild Map exploration via the Guildmaps tag.
L.A., Limited Addiction, is a dead guild.
Guard Bot: No
PK: Yes and No. Some PK areas are well-marked, others you can't really tell where it's PK without attempting to attack yourself and going by that message. It's a pretty messy map on top of that.
Of all the guild maps, this is probably one of the "least secret", as anyone who's been around a while knows where it is. Despite that, I don't post secrets so I won't provide that info.
Knowing where it is and getting around it are two different things though. It can take a little work figuring out how to find every area on the map.
So... here we go. Starting of course with where you appear when you enter. Unlike most maps, this one is not PK on entering.
You may feel very cross if you enter this location.
This maze was obviously designed to... um... train horses?
Praise Jeebus! Here be the church!
And inside, it's empty. No worshipers be here today.
Looking elsewhere, we find an island with the primary PK arena.
Oh right... here's how you get around. A "map portal room" of sorts.
Another island has a castle. Fully PK once you cross the bridge.
And the map's official "WTF?" spot. This most definitely does not fit in with the rest of the map, and no purpose for it can be seen.
Here we have a large PK area separated into three "themed" sections, including the furthest back being a ship. Arrrr, pirates!
Another separate area... entirely pk, you can play... cowboys and indians?
In case it's not blatantly obvious to you, this is a fort.
Yet another separate isle, here we find many indoor areas including the "homes" of L.A. members of days gone by.
Time for a break... beach relaxation.
Bad Dudes place. Several of these rooms have unmarked but blatantly obvious PK arenas in them.
Random house with a table set for six, but only a bed for one. I really don't wanna know what goes on here.
Random "spare" house.
Mrs_DrtySouth's "house". I wouldn't wanna live like this... complete with a jail cell in her bedroom. Another place where I don't wanna know what goes on here.
Burfoot's house seems to be the most extensive one, with several rooms though all sparsely decorated.
The first of the "this map is incomplete" spots... what appears to be a ranging area here is not accessible, there's no walking tiles in it.
Still in Burfoot's place, this is called a "magic" training area. One side is PK, but nothing special magically about it.
Farstar's house... still don't wanna know what goes on here either.
Levinmage's house. While other members have disappeared, Levinmage apparently came back and cleared his stuff out.
An outdoor view of the housing.
Halo and Pinky's place. Despite the warning, I touched the bed. Ha ha!
Their room also includes this not-so-secret PK room.
The L.A. Hall.
Here I go again... King of the Map!
If you can find this secret room on the map, you can harvest veggies. (All guild maps are allowed a single fruit or veggie to be harvable.)
Another sign of incompleteness... This room is obviously unfinished. There's no entrance to it, secret or otherwise. And once you're in, there's no exit. The only way in/out is to tele-to-range from another room on the map. (Yes, it looks like Levinmage's empty house, but it's different. Really.)
Time for another break... bathing in the beach in the moonlight.
And finally, one of the more secret places on the map. If you find it, you'll be taken to a deserted island.
That's it! I don't really get the point of most of this map, but here it is anyway. Though if you happen to find yourself in this room, hope you have a tele ring. ;-)