Showing posts with label Guildmaps. Show all posts
Showing posts with label Guildmaps. Show all posts

Wednesday, November 5, 2014

No More Guild Maps...

Up until now, I'd been posting my travels through many guild maps that I'd found. All were found through my own hunting, only one actually being told to me (and well, most everyone knew about certain easy-to-find ones).

There were quite a few more that I knew about but just hadn't written up. In fact, only about 6 or so that I hadn't found.


A change has happened now though, as I've been included in the mapmaking process preparing for the coming client release. With that, I've been given access to everything map-wise, which means I have direct access to knowledge of the entrances and how to get around all these maps that I didn't have until now.

And with that knowledge, any further posting of guild maps, even for the ones I already knew, could be construed as abuse of that new knowledge.


So while the days of doing guild map explorations are over for me, good news comes with it in that I'm now able to assist in both cleaning up the maps to make them better, and add new stuff and locations for the next release.

(No, I can't say what... hehe.)

And I think that's probably the best reason possible to end my exploration entries.



Monday, October 6, 2014

Exploring Guild Maps XV - Spania Universia

Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.

View all Guild Map exploration via the Guildmaps tag.


Clarification: Guild originally used the tag OzĂș! but has since removed the accent and goes by Ozu! now.

Ozu!, Spania Universia,
still exists and seems to have at least a few fairly active players.

Guard Bot: Yes.

PK: No. Specific marked areas for pk arenas. A few unmarked.


Well, this map is a bit of an oddity, in that there's some tricks to getting in and such. Which I won't discuss as I don't provide secrets...

But let's take a look at what's here. The landing point when you find your way in:

Ozu!




Zomg, warnings of an ebul bot were given! Perhaps it's, why, yes, there he is.

Ozu!




But bots haven't stopped me yet... let's get into the main map.

Ozu!




And take a look around outside the main map area before checking out the city.

Ozu!




Hmmm, you'd think these would be enterable. But nope.

Ozu!




So these statues are also here... "using" them provides a list of Ozu! members from days gone by. A couple recognizable-from-present names, but mostly long-gone guildies.

Ozu!




This, of course, being a PK arena.

Ozu!




Seriously, I don't wanna know who sleeps in such a weird place.

Ozu!




Flowers for the Ozu! dead...

Ozu!




For some reason, Radu chose to build his brick castle on the Ozu! map...

Ozu!




The main map is big... here's another look from the opposite side of the city.

Ozu!




A ship that returns you back to the map this guild's map is entered from. (Censored area is a flag that shows that map, and I don't provide such info.)

Ozu!




The fenced in area inside this walled area is also a PK arena.

Ozu!



Moving into the city, here's the center of it.

Harvestable fruit! Guild maps are only allowed one harvestable food item, though due to the positioning and that harvestable areas are based on location of where you're standing and not the item itself, you can harvest the nearby impatiens as well if you position yourself right.

Ozu!




And on the other side, a stand for one-on-one PK.

Ozu!




Oh right, there's also this mini PK arena outside the city walls as well.

Ozu!




Time to check out some of the buildings. First up is Moe's Tavern, where the elite meet to... drink absolutely nothing apparently. Not a single bottle. The platform area is odd as well. That indicates a PK area on most guild maps, but not this one.

Ozu!



An unnamed building.

Ozu!




The Blue Oyster. (Reference: The name of the gay biker bar in the Police Academy! movies.)

Ozu!




Well, this is a disaster area. If you find your way to it, there's a 1-on-1 PK area here.

Ozu!




Zara's clothing and all things tailoring. Although, if it's referring to a player named Zara, that player "did nasty things and is locked". Ooops.

Ozu!




An unnamed house.

Ozu!




Vago's house. Clueless on this, as there is no player in the game named Vago.

Ozu!




The Blacksmith House.

Ozu!




Empty... this house is for sale. Though I guess they're not wanting to sell it easily, what with a guard bot keeping people from coming in to buy it. ;-)

Ozu!




Back outside in the city. Lots of (unharvable) veggies for your (lack of) nourishment.

Ozu!




Like most every guild map, there's buggy areas. In the case of Ozu!, it's primarily the ability to walk in areas you shouldn't be able to. Houses, rocks, etc. And yeah, relevant to my name, feel the burn.

Ozu!




Another bug example for giggles... I'm in the house, I'm under the house...

Ozu!



Moving on. If you can find it, there's an ice area complete with arena.

Ozu!



And igloos, like this one.

Ozu!



And for some reason, this completely empty building. Methinks the map was never fully completed.

Ozu!



Finally, a couple places that are a little tricky to get to. For example, this boat, which is another mini PK area.

Ozu!



And an island to relax on. Most guild map islands are PK or have a PK area, but not this one apparently.

Ozu!



That's all, folks! Let's end in the mini-mining area. Nothing of notice here, just... um... mining.

Ozu!


Monday, August 4, 2014

Exploring Guild Maps XIV - FeaR (Dao)

Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.

View all Guild Map exploration via the Guildmaps tag.




Clarification: Officially this map is listed as belonging to Dao guild. However, many years back Dao and another guild, NaC, merged to form FeaR. I was informed that FeaR claims the map currently given that history.

FeaR
still exists, and seems to have at least a few active players still.

Guard Bot: No.

PK: Yes and no. Yes on enter (with no magic), but the PK area is oddly placed due to odd circular map shape, "attack yourself" to see if you're still in the pk area as you walk around.

This is a very different map from other guild maps I've visited. A circular multi-level building dominates it, with only minor other places and a few oddities.

Here we go...

You start off here, in a large PK area with no magic. You can see the circular shape I was referring to already.


Dao-FeaR



Some outer decor.


Dao-FeaR


Dao-FeaR


Dao-FeaR



There are occasional places that I don't think the map designer understood basic aesthetics or placement. The 20-space rule (20 spaces on the map between internals of building so you can't tele-to-range between them) is broken here.


Dao-FeaR


Dao-FeaR



Dao-FeaR



Somewhere in this area you'll leave the pk-with-no-magic zone, so you can tele out (always bring a tele ring with you if exploring guild maps as several have no-magic zones). The platform holds... honestly, I dunno WTF the mapmaker was thinking with this platform with the telepads.


Dao-FeaR



Another house. There's secrets to entering some places.


Dao-FeaR



As for the main circular building in the middle, there's several entrances. You just gotta figure out how to use(-with) them.


Dao-FeaR



I see dead DAOers, er, FEARers.


Dao-FeaR



Just a sec... this map is kinda dirty, so I gotta wash off.


Dao-FeaR



Dearly beloved, we are gathered here to join... crap, not even married and they're already divorced and ran off to fool around with others. *stands alone*


Dao-FeaR



So let's look inside one of the few outer houses. Unlike other guild maps, this one seems to have avoided naming players by name.


Dao-FeaR



Phew, the walk around this building... I need another break.


Dao-FeaR



Another house, this one is a bit crafty?


Dao-FeaR



Another outer house.


Dao-FeaR



The center of the map, also the center of the circular building.


Dao-FeaR



More of the center, requires a little TTR to get to.


Dao-FeaR



Shall we head inside the main building now? One of several ways to do so.


Dao-FeaR



And we're in! Gah, PK arena. The inside is non-PK except where it obviously isn't. ;-)


Dao-FeaR



I was gonna take another swim here, but I'm getting the odd feeling someone peed in this.


Dao-FeaR



Sitting down for class. Hello? Teacher? Anyone? I may have shown up for school on a Saturday.


Dao-FeaR



I'll go eat instead.


Dao-FeaR



Potions and harvests abound.


Dao-FeaR



Okay, if noone else is around to teach, then I will do it. Crap, no students either.


Dao-FeaR



Some places have wet t-shirt contests. This... has wet PK.


Dao-FeaR



I guess this is my official "King of the Map" image as well, since there's no real throne..


Dao-FeaR



Suddenly feeling very sleepy. Good night.


Dao-FeaR



Levitating school? I guess they teach that here, since I'm floating over this area. (It's not a guild map without bugs, hehe.)


Dao-FeaR



This is... just another odd external place. No explanations are given for a lot of what's seen on this map.


Dao-FeaR



If you can reach this place, you can pretty much find any place on the map. A secret area, and yes, it's PK.


Dao-FeaR



And finally, speaking of PK areas, one of the external houses is PK as well, if you figure out how to enter it. And nope, it doesn't tell you it's PK either.


Dao-FeaR

Gah, that is all. 33 images for what is a small map compared to others, may have overdone it on this one. Ah, well. ;-)