Showing posts with label GoodDay2Die. Show all posts
Showing posts with label GoodDay2Die. Show all posts

Saturday, April 11, 2009

The Questionable Day

Yesterday was mostly harving, some minor potting. And a lot of curiosity about the future of the game.

Harving was a general mass stock of BSFs, as recent tailoring leveling using blue dye took a big chunk of those, as well as normal use for SRs. And continued work on ings for another 1k of creature food so I can finish leveling my mule (and I need to do some more wine hauling).



New server update... most of the changes didn't really affect me, more geared towards high level fighters as well as general invasion stuff (like tank rabbit summoning, something I won't be able to do for quite a long while), but three were on the list.

1) New ranging arena - Gave it a try. It's a good idea, I likey, will definitely get some use from me. But the target in it had problems that made way too many misses. That's supposed to be fixed on the next server update, so no more on this until then. Looking forward to trying it again after the next update though.

2) Change to the True Sight Potion ings - specifically removing the henbane and replacing it with brown rabbit fur. The rule of thumb for potioning is if it requires an animal part, it won't be used for leveling.

Granted, I've only made about 4k of them and gotten to potion 92, but I know they are commonly made for leveling. This put an end to that, which had to be the intention as the TS pot ings themselves had never been called into question before this sudden change.

SRs/BRs will be the leveling items now, which individually give much less experience. But those are what I'd been leveling on anyway so no biggie on my part.

There's already been talk of changing the fur, possibly to beaver.

Even worse idea was to constantly change the needed fur based on how many furs were in-game. Adding a fur to the ings alone will kill the making of these things (especially since there's limited use for them these days), but no other skill has to put up with wondering "what are the ings for an item this week", it makes no sense, common or otherwise, to constantly change the ings for an item.

Since I don't really make them much, it wouldn't matter to me. But I hope a tad of sense is used, and a single fur or other ing is found and stuck with rather than the suggested Wheel of Randomness.

3) New harvesting events - This is the one that got the attention.

Basically, some new "minor" events were added, in an aim at the gold farmers (they keep saying afk-harvers, but the afk-harvers were never brought up as a problem until after gold farming was brought up as an issue that was killing EL Shop sales).

These new minor events have about a 1/25 chance of happening per harvest, so they happen quite frequently. Not astro affected. (Old "normal" events are still around, and astro affected as usual.)

Lots of debating over these, some for, some against. I stayed neutral in the debating itself, though I participated in it. I still haven't made up my mind on them, so taking a pro or con stance on them wasn't really possible.

My only gripe was a bug with the harvesting eye candy, which should be fixed in the next server update so nothing to say on it now, heh.

At any rate, I did a sample graphic that shows what occured during harving a single load of BSFs, the green times showing how long between when harving was (re)started and an event occured:

example of new harvesting events

(Like all graphics in this blog, click if it's reduced or you can't see the whole thing.)

I can't take a pro or con stance on them because for the most part I regularly checked my harving anyway even while doing other things, so the slowdown is minimal here.

It's a possible way to take a dump on the gold farmers. While a good thing, I don't think it's the best way to deal with them, so uncertain on that end as well.

Lots of chatter over this change at any rate, both positive and negative.

Very much expected to be a hot topic, having something like this sprung up out of nowhere on everyone. And of course some people will complain over it. Any thought that people wouldn't complain would be seriously misguided.

Best thing to do is let people get it out of their system, and in a few days they'd be used to it and move on. Hell, even stuff I've had a gripe about in the past I don't give a second thought to these days. (The boat from PV to KJ removal, killing a few harvables here and there, there's been quite a few, and none are even thought about now.) It's just a matter of giving it a little time for people to adjust, assuming it's not something of a game-killing nature, which this certainly isn't... and I say that with slight arthritis where the no-clicking time during harving is a welcome break from the clicking needed for every other skill.


Unfortunately, the time wasn't given to let this blow over. The drastic overkill response came way too soon, with "you're gonna click once for every harvest", throwing green day (no harv) at everyone, and then the real reason for it all became a discussion in channel 6... tired of working on the game and wants to move on, possibly sell it.

That's kinda obvious based on the reactions given to even the slightest thing. People are going to complain, it's human nature. Expecting people to act like androids is hardly realistic. Expecting praise for doing something that makes things more difficult is even less realistic, even though several did just that.

More importantly: People complain about something when they actually care about it. The complaints in themselves, while annoying at times, are a testimony to just how much people care about EL.

Yesterday was the first time I seriously questioned if EL even had a future. This kind of overkill reaction, not any actual change, is what will drive people away. A community-based game where one person can sweepingly screw everyone just because of a bad mood can't possibly last. And that would be a shame, considering how much work has been put into it as well as the community that's been built on it.

Selling the game just might be the only way EL will survive.

Despite any complaints I've had in my just-under-a-year playing, I love this game. And I appreciate everything Radu has done to make it what it is. But it's obvious he's tired of it, and it's not good to continue doing something so many people rely on when in that state. Besides that it takes its toll on everyone in the game, more importantly it's not healthy.

I've been in a similar situation. I ran an online community (full web designer, coder, and keeping things under control user-wise) for over 7 years. Quite an active one at that. Around the 6th year though, I was well tired of it. At one point, I shut down the site for several days in frustration, something I regretted ever since. That's when I learned that while I'd created it, I'd also created the community, and that community deserved better from me, as a human being. I put the site back up, got more people involved in maintaining the rules, postings and whatnot, so I focused almost solely on coding and functionality which kept me away from the majority of the frustrating issues. After the 7th year was up I turned the site over to someone else, so it could continue without me. And it still does to this day.

My thoughts that selling the game is the best option has nothing to do with Radu himself, but from understanding where he's at now. If he's truly at that point where he's wanting to stop working on EL, and sell it off or whatever, then he should, for his own sake. Before a mistake like mine was made. The mistake I made was easily rectified because there were no other communities at the time that focused on what mine did. A mistake like mine being done to EL would be the end of the game completely, as there are other options out there. At that point, selling wouldn't be an option anymore either.

This is not a rant, nor a complaint. Just an observation. Just that I understand where he's at, I've seen the same attitude in myself when I was at that point, and if he feels selling the game is his only option now, I support it. If he can find a way to make himself interested in continuing working on it, then all the better of course. Health and happiness first though. I wish him luck in whatever his decision is, and thanks for the game.

Thursday, April 2, 2009

It's a Good Day 2 Burn

I'm now known in-game as Burn, name change is done. GoodDay2Die no longer exists.



Burn, formerly GoodDay2Die

Wednesday, April 1, 2009

There Goes Another One!

You advanced to level 104 of alchemy!

Alchemy Level 104


Most certainly was not done making FEs, I guarantee. ;)

Moon Meds, Helms, and Boars, oh my!

Yesterday turned out to be quite productive...


Got the silver bars I was working on done, turned 'em into silver medallions, and turned those into moon meds for...

You advanced to level 40 of crafting!

Crafting Level 40


Had muled a bunch of leather and thread the other day, and put that to use as well.


You advanced to level 63 of manufacturing!

Manufacturing Level 63


And since I was in Willowvine to do that, I stopped in the summoning arena next door for a bit.


You advanced to level 29 of summoning!

Summoning Level 29



After which, I started pounding away on finishing off an alch level. Didn't because it was getting late, but after 3k of magic essies, I'd made 4 EMEs. Quite a ratio, heh.


Today's agenda is to finish off the alch level, with some magic essies as well as working on some stock of energy and health essies. After which... um... probably some potting to get my SR stock up and work on some MoPs, which I need to harv a bit of gypsum and grab a few more feran horns for.





Lots of chatter last night on channel 6 with Radu explaining that gold farmers (selling gc for real life $$$) were hurting the EL economy. Best suggestion was to not buy/sell to them.

Ummmm... okay. People, who do you think was the primary pusher of trying to get silver up to 2.5gc, which I fought so vehemently? His purpose had nothing to do with changes in the game forcing some kinda phony silver price hike, just that he wanted gc even faster to sell for real money. Which in turn is an economy killer. Pure greed was the sole motive. Real life money greed which in turn was a blatant attempt to hurt the EL economy, something I'd been saying all along.

Ooops, I was right. Fortunately enough people saw just how bad the economy would be with 2.5gc silver, and battled back. Now anyone attempting to sell at that price looks like a greedy scumbag and gets instantly added to several people's no-trade list.

Tuesday, March 31, 2009

Harv, Harv, Harv... Mix.

After my pot level yesterday, spent the rest of the day (after a few hours offline) making FEs including harving the ings for them. Bought a few k of them for the first time, and I'm getting so tired of making them that I think I'm gonna start buying more in the future when they're available. At alch 103, sitting around making those feels more like a joke than anything, since even making thousands isn't gonna put a dent in the amount of experience needed to level.

At any rate, that was most of yesterday. Stocked a bit of BQ and coal as well. Otherwise that was the entire day. :/ Oh wait, I did make almost 1k of HEs as well.


Today, it's silver bars for silver medallions for moon medallions to work some more on crafting levels. I do these in batches of 500, since that's still currently more than is needed for a crafting level (including the exp for pol saps and making the silver medallions).

If that's done, time for making another 1.5k or so of HEs, which would get me up to 3k of them, which is the amount I currently would like to have kept in stock. And use the BQ I stocked yesterday to get my SRs up some more.

After that... well, doubt I'll get more done today. Probably hit the EP clops for a while, as I also need to stock about 60 more feran horns. But after today's silver bar making and possibly HEs, finishing off another alch level will be on the top of the list of things to do since those should get me close.




Name change? I'm considering one. I knew nothing about the game when I chose this one, and pulled a random Star Trek quote outta my head when picking the name. Figured maybe it's time, now that I have a well-developed character, to switch to something more... me. Haven't decided what to switch to though, so until then, I'm me.

Monday, March 30, 2009

PotionMania XXXVI Continues

You advanced to level 90 of potion!

Potion Level 90


Woohoo. :P Got that first thing this morning, and for once I wasn't making BRs at the time of the level, hehe.

Not to say I didn't make any. Made quite a few actually yesterday as potioning was my primary source of experience points yesterday, with a minor in harvesting.

10 more potion levels to my current goal of making it my second 100+ skill.


Now to move on... still not making good use of the Crafting god, so time to make another batch of moon medallions. Which means a lot of alching for FEs/WEs/silver bars first. That should actually get me pretty close to the next alch level, so after I get a Crafting level I'll finish off the alch level with some HEs or something.

After which... dunno. Want to get another ranging level, wanna do more moon meds after the batch I just mentioned, wanna continue kicking clops in EP, wanna make some more S2Es for the alch/man experience and the gc, wanna finish off another summoning level... lots planned, just haven't decided in what order. Moon meds followed by the HEs for alch are definitely next though, so plenty of time to decide.

Sunday, March 29, 2009

A Quiet Day

Not much done yesterday. Finished my 2k creature food. Muled 25k of wine, as well as some leather, thread, and mead.

Got my mule up levels 9 and 10 during afk-time when I went to the movies, and overnight. Almost complete!

Started harving FE ings, for another batch of moon medallions (silver bars).

Still haven't upped my HE stock. Getting to where I really desperately need to do that. Plans to finish off my next pot level as well, only needing to make some vial runs for that.


Woke up to a server update:
- Ninja perk - Avoiding positive perks like the plague, so this didn't stand a chance with me. The other ranging perks are more appealing to me anyway, since this one seems to be more for pkers.

- New harvesting events for dung - I don't harv it yet still, but I think the game's been screwed for harvers with this. As if harvers didn't have a hard enough time trying to level, a huge powerful monster can spawn from dung now? Whoever's bright idea this was is completely out of touch with actual gameplay. :/ Side note: dung prices to rise, less people to work on engineering. Those are my predictions.

- 3x lupines are gone - Not that I ever really used them. One (faster) source of gc is gone. Personally don't care since it was never a gc source for me, but the whining today from others is gonna be bad.

- Godless removal stone - No clues as to how to get it yet. Hopefully it'll stay rare to keep its value up unlike other perk removal stone values these days. I know this one has been waited for by many. Not me, I reset to get rid of godless last August.

- Harvester Medallion made more useful. Breaks less (wondering what "less" means right now), gives more exp and gc on events, and prevents the new monster from showing up during dung harving. That "less" breakage had best mean a LOT less breakage with this new use if anyone's gonna spend time dung harving anymore.

Few other changes that are cosmetic or I just don't know enough about to comment on...


Overall, server update has been one big screw for many players. Personally, not so much. Though the dung monster thing will affect me in the not-so-far future. Looks like a lot more cinnabar harving in my future.

Saturday, March 28, 2009

Another Harv Day

Was preoccupied, so spent most of yesterday afk-harving. Mostly working on flower supplies for my next batches of creature food and MoPs.

Euro invasion last night, and woah, I participated for the first time in months, hehe. Only for about half of it, but still...


Starting to consider working on gc to start buying nexus. Eventually want to have every possible needed nexus (all-rounders just like it that way), but not wasting any more "overall" pickpoints on them.

I currently need 1 Magic nexus, and need to get 3 more Animal nexus before I eventually switch to the Summon god. The rest would be nice to have but not needed for now.

So 4 nexus I need to stockpile gc for to buy 200 hydro bars. That'll take a while, best think of them only 1 at a time...

Not a rush to get them, so I'm not gonna sell harvables, or at least that won't be the primary income. Most likely BRs/TSs, make batches of S2Es to sell, and moon medallions. That way I'm still working on skills at the same time.


Meanwhile, down to needing a few k each of tulips, dandelions, and poison ivy for my next batch of 2k creature food (need 3.5k food to get my mule up to level 12, so I'll be almost done with this!), and wheat is the primary item left for another batch of MoPs (which I hold to sell to those taking the potion goddess, pretty low priority but like to have them in stock).

Probably finish at least the creature food today, and get some alching done... my HE stock is hitting rock bottom, doh.

Friday, March 27, 2009

GD the Cyclops Slayer

Just to continue level-mania from two days ago, yesterday I... continued level-mania. :P


You advanced to level 85 of attack!

Attack Level 85


Followed (wow, attack finally passed defense, if only by a hundred k exp or so) by:

You advanced to level 85 of defense!

Defense Level 85


And it's about time...

Your overall level is now 122!

Overall Level 122


Yippee, a wraith visit. :P

Spent some time hitting about 6 fluffies in a more training-style, complete with bone, last night. Appears I could quite possibly start training on them, but doesn't seem worth it just yet. About 1k defense experience more than attack experience (despite having the attack god), 2 restores per bunny average, and crap drops.

Not that clops drops are much better, but I waste less HEs/SRs if I continue on them at this point which makes them better. Not to mention it's much easier to get clops spawns, multi even, on pretty much any given day.




Woke up to an invasion. Or rather, ooops, I thought I'd turned EL off last night but apparently I didn't and woke up in the underworld. Almost forgotten what the C1 underworld looked like, heh. Nothing of real value lost at least, was harving red currants in Portland at the time with only bare minimum stuff on me.

No complaints about the invasion. It's been a few days, this seems more like an appropriate occasion for one. Still not participating though, just woke up and it appears only high-level stuff left. Need at least 2 cups of coff... er, Potion of Alertness in me to deal with an invasion. This is unfortunately the normal time for an invasion, just before Europe starts waking up, so participation isn't always an option.



Today's agenda: Completely unknown at this point. Haven't really decided what to work on next, other than restocking the HEs I've been going through the past couple days.

Thursday, March 26, 2009

It Was a Good Day 2 Level

Yesterday, that is.

Seriously doubt they read this, or give a rat tail what I think, but thanks to the TPTB anyway for yet another invasion-free day. Just might actually look forward to the next one.

Gotten the urge to a/d-train again, at least. Been so long that I forgot my timing for dissing the clops, and sometimes coming close to forgetting to restore. :P Fortunately would catch it just in time.

And it became a massive day for leveling...

You advanced to level 84 of defense!

Defense Level 84

Which got followed not long after by:

You advanced to level 84 of attack!

Attack Level 84


And oh yeah, the restores I almost forgot stopped being forgotten to end up with:

You advanced to level 52 of magic!

Magic Level 52

Woohoo, no-fail trips to the portal room. Handy when trapped in an invasion, assuming the portal room isn't invaded as well, hehe.


Not content with that, I hit the cinnabar to finish off a harvest level...

You advanced to level 88 of harvesting!

Harvesting Level 88


And just because I could, another trip to the manu school...

You advanced to level 62 of manufacturing!

Manufacturing Level 62



'Twas a good day to level, indeed. And just for fun, well, I was still in gear when I hit the cinnabar, and ran across a "dear friend" in glacmor on trips there, just before he was going to head for bed...


Leonard has a date with destiny


Just some icing on the cake for quite a busy day. :)

Tuesday, March 24, 2009

A Quiet Few Days

Been busy doing other stuff, so not much happening in EL for me. Mostly harving the past few days, off a lot as I finally got off my 11-year-old computer and onto one that's... eh, 4-5 years old? Dunno actually, but it beats my old 800Mhz one, hehe.


Last night mixed bars from harved ings the past few days, turned 'em into and sold 100+ S2Es. Did some minor potting, and finished off the last of my leather/thread in the manu school. None of that presented me with a level, but eh, better than harving.

Spent a few hours this morning on the cyclops training. Hadn't done that in a while, turned off to a/d in general by the non-stop invasions. But it's been a whole 3 days since an invasion. Longest run of no invasions (not counting GIWS ones, natch) in months. Actually got the urge to go work on my a/d levels again. And if this continues, I just might even look forward to an invasion again.

Otherwise my 5 bricks stay in storage, gathering dust, with no chance of getting lost, hehe.

Well, I keep a brick on me when I'm training on the clops, considering I got my NMT on, but the last time I died from a clops was... um... I think I was still training on ogres at the time, I got surrounded by 6 clops in an invasion, couldn't diss, and still had the ICD perk on top of that. :P



Heard 1-2 people say all I do is complain on this blog. That's hardly the case. Silver price (now over), and the non-stop invasions (pray that it's over) have been the only real sore points I've "complained" about. Yeah, a minor thing here or there, but only 2 subjects of real note. The rest covers things I do, some tips entries for others, and mostly my leveling, heh.

Hardly an "all I ever do" scenario. And for those who think that's all I do, that you've "never heard so many complaints" as one person put it... yes, you have. Right there, in your own head. You just don't have a blog writing them all out. Everyone has complaints and kudos and opinions about EL who plays it. That's a sign you actually like the game, and want what's best for it, even if it's only what you think is best. Hardly something to be ashamed over. So if you think I complain a lot, I don't really care. You do just as much, you just don't write it out. This blog is a bit unique in that there's been noone else writing out their "adventures" in the game for anyone to read. As such, you have nothing to compare it to. I'm betting anyone else attempting this would end up "complaining" much more than I could even think of doing.



Anyway, the clops training this morning didn't provide any levels, but got me much closer at least. Been off for the most part the rest of today, coming back on now and doing some random mixing until I figure out what the next project will be.

Thursday, March 19, 2009

The Manufacturing Potter Who Looked Like a Mule

Sometimes I really dunno what to put as an entry title. :P

Total shocker this morning, woke up to find NO invaded monsters in #il ... can't remember the last time that happened. Here's to hoping it actually happens more often, and we can go back to invasions actually being special events again. :) (Not holding my breath on that, but one can always hope. Right?)


So yesterday only ended up being minimal harving, mostly for points... and getting my ogre toe collection back up. Those shroom extracts are nice bonus experience for potting even if I've already got more than I'll probably ever use. So trying to keep a nice stock of shrooms on hand in case of emergency (Joule).

Spent most of the day potting though, made whatever extracts I had the ings to make, some SRs, but mostly BRs to make and sell for extra gc.

And those (which have passed over 200,000 made, btw!) led me to:

You advanced to level 89 of potion!

Potion Level 89



What to follow that up with? I considered alch, but wasn't in the mood for it. Engineering was an option, and I even tried it a bit, making poisoned caltrops for the first time. :) I'd skipped those and went straight to indicators before, mainly because I have no use for caltrops. Or mines for that matter.

But in the end, the huge pile of leather and thread in my storage won out, and I ended up in Willowvine making runs to the manu school...

You advanced to level 60 of manufacturing!

Manufacturing Level 60


And like I said, it was a huge stock of leather/thread, couldn't stop at that. ;)


You advanced to level 61 of manufacturing!

Manufacturing Level 61



And with more creature food to burn still from the 2k I made the other day, I did another overnighter to bring my mule up to level 8. Only 4 more levels to go, woohoo. :)



Today's Agenda: I honestly have no clue. Need to get my HE stock up, so some time in the silver mine probably. Possibly stock up some BQ and RQ, or buy them, haven't decided.

The one thing I know I need is to make a load of FEs, to make ashes, to make saltpetre with the 7k of dung gathering flies and dust in storage. Some eng and eventual tailoring experience there for my "neglected skills". That may be my focus today... I just have gotten tired of FEs at this point and that's probably my main reason for not doing this sooner. :P

Wednesday, March 18, 2009

Potting and the Mule

After an hour or so dragging gypsum to storage, I finally had enough to sit down and make about 2k of creature food. Takes forever to harv the ings, but some sweet potion experience in the end with all the extracts to be made.

Not enough for a pot level, but a good ways closer.

Mule level, however... did the overnight-afk thing to get a level 7 mule.

In VotD harving atm, just woke up to... (do I even have to say it) Yet Another Invasion. Can't even care that some instance critters are now in the invasions, because the invasions themselves have just gotten so sickening from being overdone. So... harving, until I'm ready to go sit and mix some more potions.

Also realised I'm only about 30k magic experience away from no-fail trips to the portal room. That's only important to me during invasions trying to make a quick getaway, and with my zero participation in Invasions until they go back to a reasonable frequency, I don't think I'll be rushing to get that magic level. It'll have to come on its own via portal room visits and restores...
Today's goal: Get the next potion level. Possibly work on an engineer level depending on my fail astro (otherwise get some alching done). And if I'm in the mood, another Manu level.

Tuesday, March 17, 2009

Gah, 2 no-mix days in 24 hours

What a way to (not) get things done, heh.

Was planning to get some mixing done after loads of harving, but fate seems determined to have me standing next to plants and counting harvs.

On a good note, at least I've gotten most of the plants I need to make another 2k of creature food. That'll get the mule in me up to level 8, or even 9.

Another 4+ hours to go of the second no-mix day, so finishing up the creature food flowers now, then I'll see what I need... most likely more FE flowers and I'm needing a couple k of cactus.


Found a bug since a server update this morning as seen in the image below (you know you can click images on this blog to see them full-size right? hehe).

Tiger Lilly in Naralik is suddenly "too far away" no matter how close you are to it, thus unable to be harved. Caused with the server update this morning as I harved these just yesterday.

BETS: My bet is this was a botched attempt to screw harvers by removing them, despite that they're not much further away from other storages.


Naralik Tiger Lilly says Too Far Away


Added: Yup, probably right about the botched removal attempt. Some nightshade by the house next to Naralik storage is still there, but unharvable with no message at all given. If it's gonna be unharvable with no reason, just remove it, please...

Monday, March 16, 2009

Harving Days are Here Again

A k of energy essies, a couple k of potions...

Other than that, spent yesterday harving various plants and ores and minerals. Some because of planned future projects, others simply because my stock was low, heh.

Was busy with other stuff, so it was afk-harv to the rescue!

Seriously, used to have a nice stock of most everything, that's gone down the tubes during long bouts of power-leveling alch and potion. Really doesn't take long, esp. when it comes to extract flowers and such.

Would really like just one week to drop everything I'm doing (er, in-game) and just harv like mad, stocking 10-20k minimum of everything I use a lot of. OMG, hoarding flowers!!!



Meanwhile, also contemplating the meaning of these rules for bots:
5. Bots that serve their master in a way such as muling are illegal (see the rules for multiplaying)
6. Bots cannot be stationed in range of harvestable items. They must be far enough way so that they cannot harvest from where they are standing.

Like, skirting these rules to treat a trade bot as a "protected" bag, and resupplier when harving at only a few steps away from the bot. I'm thinking the intention of these rules is being violated and skirted due to bad or lack of wording in them. Rule 5 mentions muling, but that's "such as", meaning there's other ways bots could be abused to "serve their master". Pretty sure I've found an example in-game of someone doing just that...

...and if it's not a rule violation, it should be. Trade bots should be for trade, not used as an alt to assist in harvesting. The difference between this and keeping an alt nearby sitting on a stock bag is nothing, and that's not what trade bots were meant for.

Saturday, March 14, 2009

Give Us This Day Our Daily Craft

You advanced to level 39 of crafting!

Crafting Level 39


That was yesterday's fun. ;) Combined with lots of random harving, both for restocking and another project... starting to run out of c1 rings so gotta make a new batch.

That's this morning's primary project.

Meanwhile, I also managed to spend close to 175kgc last night on a few books, leather, thread, feasting pots, and wine. Muled, natch.

Guess some leather helms are in the near future. Stocking to get another potion power-level as well.

Tried a few indicators, but realized my fail astro was just too high for that. Bah.


And of course, woke up to yet another goddamned invasion. It's just plain vomit-inducing at this point. Feels like it's gonna be a very long time before any interest at all in invasions is regained. Thanks, powers that be, for doing your damndest to ruin something that used to be fun and looked forward to.

Friday, March 13, 2009

Burning the Midnight Potion

Well, I said yesterday I wanted to get another Potion level...


You advanced to level 88 of potion!

Potion Level 88


...so I got it. ;)


Got quite a few things planned, including working on more levels for crafting, engineering, tailoring, manu, and to a lesser extent alch and pot. May even toss out another load or two of arrows to work on ranging, though just to work on it, doubt I'll get the next level any time soon as it is very low priority at this point.


Working on some stock at the moment, but getting back to crafting today. 500 more moon medallions are planned, which should get me another crafting level and then some.



As usual, woke up to yet another invasion. This is just getting damn tiring. The words "same shit, different day" ring in my head every morning when I log in. When are "the powers that be" gonna grasp that they've made invasions a joke, nothing special or even looked forward to anymore?

Thursday, March 12, 2009

Silence is Not Golden

Back, after 5 days away. 5 long days. 5 days of no harvesting, no potting, no alching, no watching clops drop...

Scary.

Back to potting for now, time for another level. ;)

Wednesday, March 4, 2009

The Levels, They Keep Coming! Run!

Just so non-Joule days won't feel unappreciated, I got a couple more levels...

You advanced to level 87 of harvesting!

Harvesting Level 87

Heh, and topping that off, got an enrichment stone, a binding stone, and made an EME.

That was last night before bed. Today making a load of HEs as well as more Magics, got yet another EME as well as...


You advanced to level 103 of Alchemy!

Alchemy Level 103




Back to a lot of harving to mix FEs to mix silver bars to eventually whip into moon medallions to continue getting usage out of the Crafting god. Short of tailoring I still look at it as my poorest-leveled skill, and as an all-rounder that irks me. Definitely rectifying that situation, heh.


Tired of one ass in the game. Had a temporary #ignore, now a permanent one. Heard he made an ass of himself with a couple others I know in-game as well.


Hiked my prices on HEs and LEs to reflect the artificial silver price hike. They asked for it. People who complain, I blame them.

It did spark some attention though. Within 10 minutes of my first couple ads there was debating on the price going on in channel 6. And unlike the last couple days, there was suddenly a ton of requests and even a couple sales of silver for 2gc today on market channel. In a couple cases by people who were against boycotting the price hike. Guess they weren't so against it after all.

Future of it all? My prices will stay up until the still-stupid people wise up and silver goes back to normal. Or they stay up until the next inevitable price hike. I won't let alchemists pay for this stupidity, and will do everything possible to ensure every item affected goes up in price right along with the ing cost.

Monday, March 2, 2009

Joule Day, Good Old Level Day

Your overall level is now 120!

Overall 120


During Joule, natch. Mostly making HEs and various potions this Joule, but hit the indicators a bit for some engineering experience...


You advanced to level 34 of engineering!

Engineering Level 34