Monday, December 9, 2013

Pushing for a 1.9.4 release

During setting up RPMs for OpenSUSE users, while I knew there'd been updates to the client code in GIT, it dawned on me just how much had been changed.

1.9.3 official client users were actually at a disadvantage compared to those of us who compiled the GIT code for the latest updates.

So with that in mind, I decided to push for an interim 1.9.4 release.

Interim? There were no plans to do another release for the current client. The intention was to move to the new gl2 code. However, work on that has progressed much slower than expected (a beta test was originally planned last June or so), and the GIT for the gl2 client hasn't had a change in over 5 months now.

Not a complaint, though I would like to see work on it continued, but stating facts as they currently stand.

And since the gl2 code is on such a holding pattern, it seemed only right to go ahead and make an interim 1.9.4 release, updating users to almost 22 months worth of updates, bugfixes, and tweaks.

In order to prove the case for making such a release, I went through all the GIT commits to the client since 1.9.3 was released and made a list of all the changes and fixes, and the more important bug fixes and internal upgrades. No easy task, but it was something to do while harving, heh.

And then, made the case for the update. You can see that, including the entire list of updates/changes/bugfixes I made, here:

Saturday, December 7, 2013

OpenSUSE RPMs Now Available

Eternal Lands client RPMs are now available for OpenSUSE, versions 12.2, 12.3, 13.1, and Factory. (i586 and x86_64 builds for each.)

The builds are from the current GIT repository code, so it's the absolute latest and greatest with added functions and bugfixes since the eons-ago released current 1.9.3 release.

As well, I stuffed in the current updated Encyclopedia and Knowledge list into these.

Music and Sound RPMs are also available as optional installs.

Updates will occur whenever something useful is added to the GIT code (rare).

If you're an OpenSUSE user, you can now keep your client up to date with YaST/Zypper just like any other program, no more compiling!



To install via 1-click, or Zypper instructions:
ELC (Eternal Lands Client) Build Download Page



Thursday, December 5, 2013

Eternal Alchemist - #1 Alchemist!

That Awesome Moment when...

Alchemy Number One


Okay, technically I'm tied for the #1 spot with giove, but that's still #1, hehe.

That happened with this:



You advanced to level 140 of alchemy!


Alchemy 140




How I Got There


Alchemy Goddess is of course a necessity if you're wanting high alchemy levels. That 20% bonus means MUCH less ings needed and mixing.

From level 100 to level 140 is 264,076,682 experience. To example this, with my rationality, it would take the following to get that much exp just by mixing HEs:
- With goddess (99exp per HE): 2,667,442 HEs
- Without goddess (83exp per HE): 3,181,647 HEs

That's over 514k HEs difference... a.k.a. 514k mums and 1.028 million silver.


There are many who think focusing primarily on bars and magic essies for experience is the best way to level.

Personally, I didn't. I did of course make those things, but primarily for actual use. I did on occasion in the past mix Magic Essies and sell them to the NPC, occasionally to other players, but that was rare, and mostly in my earlier play days (before Alch 100).

Bars on the other hand, they take a lot of time due to ings. I mixed those almost exclusively for personal use. (Rings, S2E projects, etc.)

After alch 100, I determined two methods to use for leveling focus. I of course had a lot of mixing outside of these two things since there are many essences and bars that can be mixed for actual usage, but these two things were done for the purpose of leveling:

1) Mix HEs - Those who harv silver in the MM cave regularly have most likely seen me sitting on a bag next to one of the silver-buying bots. I took food and mums to the bot, bought silver off the bots, mixed at the bot, left the cave with the HEs and silver with any free emu. Placed the HEs on my own bot (IWannaRock near gold-side entrance) and took the silver to storage for later at-sto mixing.

I found this better than magic ess for several reasons. Primarily, HEs are heavily used and sell quickly. Silver can regularly be quickly accessed on the bots in the cave. (Remember rule 5 if you do this, don't buy from bots you or any alt you have sells silver to. I never sold silver to the bots.) Having such quick access to silver, and mums being fast harvests, it made more sense to mix these than it did magic essies. Magic essie ings are much harder to come by for sale, so they mean self-harvesting, taking much longer to do than HEs. "Higher experience" does not equate to faster leveling, all things considered.

2) Mix Magic Essies in school on school day - While I did have to mix some outside of school for my own use (magic leveling and such), I would always work on keeping in stock 12k of magic ess ings reserved for school days. This was a good use of my "red harv astro" days... red astro + harv med = non-stop harvesting with essentially no medallion breakage, so I could focus on real life while leaving my char to harv stock for this.

If you remain focused for the full 6 hours, you can do 12k or more mixes of magic essies in the alchemy school in Glacmor.  With my rationality, I'd make 334 exp per mix... over 4 million experience for a full school day.

Mercury in the school? I tried it before alch 100, but times have changed... energy essies got more expensive due to rising silver and iron costs. Cinnabar once used to be regularly available on market, but it hasn't been for years now. That means stocking your own cinnabar, which is a very slow harvest and heavy requiring lots of storage trips. Add the higher energy ess cost and as well breaking alembics, and it's simply not worth it.

Better to try stocking for titanium bars if you're going to do something higher than magic essences. But even still, that's 96k titanium, 36k coal, and 84k fire essies to stock for a full school day... plus food.


My Stats


With only very few occasions played on different computers, my stats are as close to accurate as you can get.

Here's my full alchemy non-school mixing list. I said I'd mixed HEs heavily, and it shows:

Full Alchemy Mix List


Some of why I mixed so many (or so few) of certain items:

1- Health Essence - Explained above, it was a primary non-school leveling item.

2- Fire Essence - Honestly, no explanation needed. These are heavily needed. Sold them in early play, but only mixed for myself after level 60 or so, as I did S2E projects and such.

3- Magic Essence - I did use these for leveling pre-Alch 100. After I mixed outside of school for self-use: magic leveling (rad shield, MI, true sight) and engineering stock (items for the engineering daily)

4- Energy Essence - I tend to use the portal room a lot, so I eat these like candy on a daily basis. As well, I spent a period in the Eng School on Eng days mixing Point Defense. With heavy use, these are also good to mix to sell should you be looking for something to make gc on.

5- Air Essence - I never took the Mana Drain route for magic leveling that so many others do. I have mixed these items for others with their ings. And of course I've needed many of these myself to mix fabrics for tailoring.

6- Life Essence - For summoning of course. And now that I've just taken the Summon god, I expect this may well be my next "1,000,000+" mixes item. Possibly will end up mixing more of these than I have HEs.

... Honestly, most of the rest are self-explanatory, mixed when needed. A few of the lower-mix items:

7- Wolfram bar - Only 8 mixed, and those were done way, way, back, many moons ago when serpent stones didn't cost anywhere near what they do now. And as well, at the time I was unaware of their NPC price. I do not mix these anymore.

8- Tin Bar - Another from way, way back in my early game play when I thought it would be good to mix for experience. I stopped quickly though at 21, since it didn't take long to realize that mixing stuff that requires swords to harvest is not a leveling option.

9- Seridium Bar - Another I stopped simply because my only use for them was harv medallions, and it took forever to get the conglomerates mixed and such. Simpler to just buy the bars from the NPC.

10 - Matter Conglomerates - Gods, how I hated doing these. I haven't mixed one in years... with exceptions of the alchemy tutorial when it was added, and the harvest tutorial, out of necessity. Otherwise I would never touch these again without one hell of a game play change.

11 - Hydro Bars - I do plan to do more S2E/hydro projects in the future so this will continue to rise.

12- Spirit Essence - The mixes I did were from many moons ago when I was barely over the rec level for mixing them. Mercury was a lot cheaper then on market as well. Unless a drastic change to mercury price occurs, there is never, ever, ever a good reason to mix these when they're much cheaper to buy from the NPC.

13 - Mercury - All mercury mixes were done way, way back when cinnabar was in abundance on market and energy essies were cheaper. I have not mixed mercury in years, and never intend to again (short of a game change that makes it worthwhile).


If you're curious about any other items, post and ask about them.

Never mixed: Alch items that don't appear on my list above that are mixable:

1- Dvarium Bar - Mixed once for the alchemy tutorial, but otherwise they're very low use and those that can use them can most likely mix their own. I never had a reason to mix for this reason.

2- Bronze Bar - No reason to mix. Cheaper and easier to buy from NPC.

3- Copper Bar - Only use is for bronze bars. So no use.


They were of course mixed for the alchemy tutorial, but that's a mandatory exception.





That's it! I figured hitting the #1 alch spot was a good time to fully break down what I'd done in the skill. And done.


My alchemy future? It's a necessity skill, so I'll continue mixing, I just won't be focused on leveling. I'll mix what I need. Heavy mixing will be:

1- Life Essies - Summon god now, and many levels to go to reach my 100+ goal for it. As I mentioned, this could surpass my HE mix count.

2- Water Essies - I hate mixing these, but I will as needed. Crafting is replacing my Alchemy god, and I plan to use the school a lot. At least two full school days of polishing sapphires (24k WEs per full day) before I can upgrade to blank paper, which would need even more (60k WEs). Note that I plan for 12k of mixes, whether or not I can do that many.

3- Air Essies - I'm still slowly working on tailoring, and need to stash a ton of these for that.

4- ... magic ... Health, Energy essies primarily, I still go through a lot of these and will mix them myself excepting emergencies where I need some quickly.

5- Iron/Steel bars - I still plan S2E projects to mix hydro bars to buy nexus. The FEs... well, I'll mix some, buy some.

So despite ending my attempts to level this skill, I will continue to heavily use it.

Players Telling Me What I Can or Cannot Do

I can't believe this actually has to be said... Eternal Lands is a game. You play as you choose to play, the only limitations being those in the official game rules.

There are actually people out there who don't believe this.


The absolute worst cases have been those who are high on getting the global quest done every time.


I wrote back in January 2013 about why I gave up on the global. (See: My Lack of Interest in the Global Quest) That post is still relevant, though may be dated a little in what's required for the global. Even still I've seen no changes to that which would change my views about it.

But I posted several problems I had with it. Broken down there was:

  1. The Rewards weren't useful enough for my game play.
  2. The Requirements were just wrong for something that's supposedly for "everyone" to do.
  3.  The "Do It or Lose It" syndrome, that these days is being pushed on players by other players.
Details for why I've had problems with those three reasons are on the link above, so I won't go into them here.

What I'm writing about now, though, is that latter trend of certain players expecting or even demanding that others participate. Some getting all huffy and whiny about others who don't or won't.


Yeah, last I checked, participating in global wasn't obligatory, and just as I wrote in the above-linked post, I won't respond any better to those who try and force me into doing it than I do to the "use it or lose it" threat that tends to loom over every new thing that gets added.

I do not feel the global is worth bothering with in its current state.

  1. The requirements need to be drastically reformed. As I explain in the above link.
  2. The worms... that part needs changing as well as those few who have become privy to a private list of them show some serious snideness when talking about them with those who aren't. (BTW, snide ones, I actually managed to get your list from someone many months ago. I've actually considered posting it just to force that to be changed solely to knock you off your high horses. I'm still considering it. I've never posted secrets here but I will if you keep that snooty shit up.)
  3. Only 1 of the 4 rewards is even kinda useful to me, and weighted against the other 3, I can live without it.
  4. Certain players trying to force it into being an obligation make me want to do it even less.

I won't name names. Those who do that know who they are.


It's become more apparent of late, though. As I posted recently, I'm hitting goals and in the midst of changing my gods in a major way. One of those changes was taking the summoning god, as it and crafting have been ignored for far too long and I want to work on goals for those skills.

Working on summoning when already at level 62 by default means a lot of time on Arius Gypsum Mountain.

Oh yeah, the global ones end up there a lot as well, since gypsum was deemed the only harvestable that was worth being over-required in the global, both by itself and for potion mixing.

So since I started working on my summoning levels sitting up there mixing, I've come across more than a few asking if I'm harving for the global, if I wanna work with them to carry it to storage, and so on.

My answers:

  1. No, I'm not working on the global. I have my own goals to work on.
  2. No, I'm not helping with the hauling or harving of gypsum just because you are doing it.
  3. No, your attempts to push me to do it after I have said no will not influence me to help.
  4. Oops, I accidentally added you to my ignore list on purpose.

No player has the right to tell another player what to do. If I wanted such game play, I'd be in a guild.

 I definitely don't take kindly to such people. Zero tolerance for them, even. I don't play a game to be forced to do things. I do nothing that's not what *I* want to do. It's a game, not a job.

I have no qualms in ignoring and bot-banning players who do insist on this, though.Asking me is one thing, trying to force me to work on it is another. Once I've said no, that's my final answer.




My current goal for Summoning could require up to 2.2 million gypsum to harvest. Less of course depending on Summon days and access to other ings. Regardless, just like those 100+ summoners who sat there before me, I'll be up on the Arius mountain a lot in the coming months, so I expect to end up having more people end up on my ignore list. No, with my current goal in place I won't be harving for a global quest that I don't find worth doing. Pester your guildies, that's what guilds are for. I'm not in your guild.


You don't nor won't see me saying the global should be removed. As I posted before, I'm not the kind of person who asks for the removal of something just because I don't personally do it. I've stated my opinions on why I personally feel it's not worth it for my own game play, and those reasons aren't necessarily applicable to others.

But in the same way that I don't demand it be removed, I expect not to be demanded to participate. Just because it's important to you doesn't mean it is to others.

Monday, November 25, 2013

Seventh 100+ Skill Reached, Changing of the Gods

Before the break, I did some leveling of course since the last update here, but decided to not bother posting those. Instead, just focusing on things since my return.

New Computer


Since the break, I've gotten a new computer. Put together piece by piece, all parts individually studied and chosen in order to get the best at what I could afford, which was a limiting factor. The end result was a very nice setup that is a good 4-5 times better than an equivalently priced computer that's sold whole.

I'm no longer, after all these years, playing in almost-poor-man mode with a max of 20fps that crawled down to 10 in forests or MM. I can now have full high graphics on with no FPS-killing in even the worst areas. (I am intentionally limiting the FPS to 30 though, which is more than enough and doesn't affect me doing other non-game stuff. It can go much higher than that. 60 fps while sitting mixing at Naralik sto, for example.)

At any rate, it'll also make for nicer screenshots in the future.

Pear Hunts


I have done a few hunts since my return. As of this post I've found every pear I hunted for with the exception of one that was unreachable.

But I don't intend to return to regularly hunting. They're still not worth it due to low sales.

Did it mostly just to test my new computer, and as well get used to the higher graphics... shadows, fog, water, etc... feels almost like playing a brand new game, hehe.

Future hunts when done will mostly be out of boredom. Changing plans as I go into below will limit that anyway. Lots to do, and stopping every 6 hours will be more an annoyance than anything, esp. considering it's not really worth doing.

Tailoring Day


Having just returned, I had left not really prepared for anything. So when tailoring day arrived, I had just enough to take advantage of about an hour of it.



You advanced to level 72 of tailoring!


Tailoring 72


School Day - Manufaturing Level 100


I used another school day stone, as I have a past habit of doing. And with it, I finally reached my manufacturing goal.



You advanced to level 100 of manufacturing!


Manufacturing 100


Yee-ha, unless I get to the point where I want to attempt to be #1 in the skill, which I have no intention of at this time, I won't be spending any more school days doing Manu.

After finishing off the bag I was sitting on in the pic, I spent the rest of the day in Alchemy school. As of this writing I'm 6.5 million experience away from my goal in that skill.


Changing of the Gods


With my manufacturing goal reached, it was time for a gods change.

I had Manu, Defense, and Alchemy gods.

Crafting and Summoning are my big "have-gods" skills that I wanted to move to, both having been mostly ignored for years now.

In order to take Crafting, I have to drop Alchemy. As I mentioned I still have 6.5 million exp to go to reach my goal in Alch, so I didn't want to do that yet.

So Summoning: For it, I had to drop both Manu and Defense gods.

So I did, and now have the Summoning god.

That leaves me with two gods currently, Summon and Alchemy. I'm working on items to soon take the Potion goddess as the third.

Once my Alchemy goal is reached, I'll finally drop that goddess and replace her with Crafting.

So after my Alchemy goal is reached, I'll have: Summoning, Crafting, Potion


Taking Summon God for a Test Drive


I have plans in place to work on summoning. There's simpler methods but they're much more expensive, and I really don't have the gc for that.

I'll see how my plans go before discussing them. Meanwhile, I spent some time yesterday finishing off one summon level, using spider stones since I had a massive excess of thread.

Did one final Tiger Stone at storage, as I only needed to mix one to finish off the level and didn't wanna do another gypsum bagmix trip just for that.



You advanced to level 61 of summoning!


Summoning 61



"Only" 39 more summon levels to go for that goal.



The Near Future


My game play will be changing a lot over the coming month. Primarily as I finally reach goals in skills that are leading to changing all three of my gods.

Primary future goals:

1. Finish off Alchemy level (6.5 million to go)
2. Get Potion Goddess
3. Change Alchemy Goddess to Crafting God
4. Stock for Summon Days, work on summon mixing at the same time (can't just rely on special days)
5. Stock for Potions and Crafting for school days.
6. SR mixing like a MoFo after I take the Potion god, for mixing summon stones
7. LE mixing like a MoFo for summon stones
8. Stone mixing at gypsum only, saving gypsum I return to sto with for summon days.

Yeah, that's more than enough. I'm stocked with training arrows for another ranging day as well, just waiting for that.


Mixing through rain or shine...


Monday, November 18, 2013

Yet Another Hiatus

Simply... a combination of both computer issues as well as eye problems has led to my not being in the game for a while.

The eye issue is resolved.

The computer issue... I'm hoping it's resolved. Currently in a "test phase" for it, so I'll be back in the game occasionally. Won't do any heavy play for a while until I'm certain comp issues are fixed.

As for the comp, it's a new one I put together part by part that's much better than my last one. Just having graphic issues, hoping it's dealt with and not a graphic card problem.

But with my new system I can now play with full graphics, as opposed to the close-to-poor-man settings I used as can be seen in screenshots before. My new system can handle essentially full heavy graphic settings and not have a FPS problem.

Just a matter of making sure a buggy issue is fixed.

Anyway, that's the status. Back when I'm back.

Sunday, September 1, 2013

Eternallica - ...And Harvest For All

Eternallica blasted the ears of many with their album "...And Harvest For All"!

Including such hits as "Harvester of Yarrow", "To PK Is To Die", and "One Perk".


(Click the image for better view!)




Eternallica - And Harvest For All