Wednesday, December 30, 2015

Saturday, October 31, 2015

Fourth Release of BurnedMaps Unofficial Tab Maps Available!

It's been a while, but the 1.9.4-004 release of BurnedMaps can now be downloaded.

A lot of work behind the scenes went into this one, as I completely rewrote my code which automatically builds 95% of what's on the maps. This done because I switched underlying graphic programs so as to be able to do more detailed work, and as well the code can now produce maps of varying sizes, which allows for 1024px maps.

The Biggest Updates in this release:

* Resized to 1024px. Those who got white screens instead of maps with previous releases should have no problem with these. (I may provide a higher-resolution pack like the 1536px maps used in previous releases if there's demand, but these should not really look much different for most all players unless full-screen with high resolution.)

* Ring-in and Beam-in locations have been added to the maps

* Rewritten coding used to help create the maps as well as tweaked graphics have made for improved graphics on the maps.

* Multiple exit/entrance spots had missing or incorrect texts fixed.

* Tweaked coloring of PK/School/Fast Read/etc. areas.

And more! Full list in the changelog on the download page.

Get them here! Download Maps page

Saturday, August 1, 2015

EL-Wiki's Missing Forum and How to Reach It



The el-wiki forums are back as of August 5th. This script is no longer necessary.

If you were using the script, you should delete it.


As most know, EL Wiki can now be accessed, but only if you make sure to include "www." at the start of the domain. ->

The forum remains inaccessible. Though with a bit of a hack, it can be reached (until whoever's behind el-wiki finally fixes the issue.)

Greasemonkey /Tampermonkey Users: 

How to Gain Access to the Forum


Why the Forum Can't Be Reached

The forum remains inaccessible because subdomain, where the forum is accessed, has not been set up to show it as it did before. An oversight of whoever's behind the server these days.

But the Forum Is Still There

However, the forum exists at (but that's the only page you can see, and it's broken because everything on it points to "smf."

Make the Forum Useable With Greasemonkey / Tampermonkey

The below script will change all references to, and works.


1. Add the below script to Greasemonkey (Firefox) or Tampermonkey (Chrome).
(I do not provide support for these extensions. If you don't know how to use them, find someone else who does.)

2. Go to Click the "Forum" link on the left side menu which should take you to . If it doesn't, your script is not set up properly.

3. Important about Logging In: When you enter your username and password on the forum with this, you'll end up going to the "503 error" page we're all familiar with by now. It's okay! Just hit "back" to the previous page where you entered your user/pass, and click to refresh the page. You should see that you're logged in at the top right, and all forums should be visible.

4. Important about Posting: Like the login, when you post you'll get the 503 page. However, if you back up to the thread you were posting in and reload the page, your post should be there.

DELETE THIS SCRIPT when becomes accessible again.

Add what is between the asterisk lines (not the asterisk lines themselves)

// ==UserScript==
// @name           EL-Wiki Forum Temp Fix
// @namespace
// @description    convert to
// @include*
// @grant none
// ==/UserScript==

var links,thisLink;

links = document.evaluate("//script[@src]",
for (var i=0;i    var thisLink = links.snapshotItem(i);

    thisLink.src = thisLink.src.replace('',

links = document.evaluate("//link[@href]",
for (var i=0;i    var thisLink = links.snapshotItem(i);

    thisLink.href = thisLink.href.replace('',
links = document.evaluate("//a[@href]",
for (var i=0;i    var thisLink = links.snapshotItem(i);

    thisLink.href = thisLink.href.replace('',
links = document.evaluate("//img[@src]",
for (var i=0;i    var thisLink = links.snapshotItem(i);

    thisLink.src = thisLink.src.replace('',

links = document.evaluate("//form[@action]",
for (var i=0;i    var thisLink = links.snapshotItem(i);

    thisLink.action = thisLink.action.replace('',


Thursday, July 9, 2015

Long Since Updated, so... OA 176, Alchemy 145 and more

I went full-on map editing for several months, limiting my play to mostly just dailies. A break to deal with real-life. And Acelon and I have already gone through map plans for 1.9.5.

So I haven't actually done an update on gameplay since October 22nd. Doh! I've more recently gotten back into play, when I can...

Triple-digit count on number of invdrags killed.

Double Invdrag

Pear hunting finally hit the four-digit mark and still going.

1000 Pears

And I sat in an egg's icky whites... thanks to a secret I added as part of 1.9.4, hehe. If you haven't found this, you haven't found all that I added to the maps for that release.

Inside the Egg

Also did a heavy increase in Lenny kills. I haven't actually hunted him in years, having been stuck at just under 100 kills for that reason. But finding him while hunting invdrags has led to getting that number up to 148.

Inside the Egg

LEVELING since Oct. 22nd...

This has been a challenge, with levels in most every skill so high already, and limited play time the last 8 or so months. But several numbers have gone up since the last update.

I'll stick to just one image per skill, heh. Though several have gone up multiple levels.

These went surprisingly fast considering I spent several months doing only dailies, and more time not playing at all. Only 3 to go.

Your overall level is now 174-175-176!

Overall 176

And my favorite:

You advanced to level 144-145 of alchemy!

Alchemy 145

So this happened as well. Amber stock is a Very Good Thing.

You advanced to level 124-125-126-127 of engineering!

Engineering 127

These were all surprisingly done solely using the daily. I just haven't had time to actually work on it, though I do intend to until I at least hit 100. I've got the god and all.

You advanced to level 82-83-84-85-86-87 of summoning!

Summoning 87

Attack and Defense, of course thanks to dailies.

You advanced to level 143-144-145 of attack!

Attack 145

You advanced to level 143-144-145-146 of defense!

Defense 146

Now this... the Invdrag heavily contributed to advancing magic. Rather than playing with TS pots to find it, I used the magic spell instead. This led to a nice load of magic experience killing over 100 of them. Leads to experience in alch and potion as well for the essies and SRs.

You advanced to level 89-90-91 of magic!

Magic 91

Most all of this skill has solely been leveled while mixing leather stuff for Daritha daily. Thus it's been a year or two since the last level.

You advanced to level 101 of manufacturing!

Manufacturing 101

With the high levels of previous skills, this looks sad. Though considering the difficulty in getting ranging levels, it's actually pretty good.

You advanced to level 73 of ranging!

Ranging 73

The Future

I'm actually already back at work on getting the maps for 1.9.5 put together. Though not devoting all my time to it like the last release since we've got plenty of time to get done what we've planned.

But as far as play goes, plans include:
- continue occasional invdrag hunting
- continue occasional pear hunts
- Get summoning to 100
- Get magic to 100
- Um... other stuffs ;-)

Wednesday, June 10, 2015

1.9.5 Work Begins

Map work plans have been laid out for the next client, after multiple talks with Acelon about where to go with the next release.

Having now had a break from the map editor for a while, it's time to start working on said plans.

With 1.9.4, I spent an astronomical amount of time going through every individual map, "cleaning up" the height tiling and other issues. This time, that's done, so I can focus primarily on adding new stuff. There are of course minor fixes to be done throughout the maps, but that's little time spent.

And new stuff, oh my.

We're aiming for around Jan-Feb 2016, so 7-8 months to work. A good thing since the "entire" map team is myself, and Acelon when he's able to get things done.

Like last time, I can't state much about what's planned, but some hints:

1) One current C2 map is getting a massive overhaul. New buildings, new paths, design work redone, and one particular addition that many will very much welcome.

2) Another current C2 map is getting "built up". A ton of new things added to it, and changes to what's already there.

3) Assuming Acelon has the time, he'll have a major brand new addition that will definitely be interesting.

4) A new building somewhere that it should have been added a long time ago.

5) The "ultimate secret" place. Unlike any secret seen before.

6) A current "building" on C1 to be demolished and completely rebuilt.

7) A possible new major cave system, with at least one item of interest within it.

And possibly more.

Or less. All plans subject to change depending on time constraints due to real life.

#2 will definitely get done, as I've already started work on it. #1 is pretty much guaranteed as well as I've already planned a lot of it.

C3? Before talk of that starts... no, it's not happening. Building an entire new continent is way outside of the realm of possibility with just two people. And after talks, was deemed simply extraneous as the player base these days is already well spread out with just the current two. While that doesn't mean there won't be new maps in the future, there won't be an entire new major continent.

Saturday, June 6, 2015

Third Release of BurnedMaps Now Available!

If you're using a lower-resolution setting for EL, and you couldn't read the text on my previous map releases, this is the update for you!

That's fixed now with my third release. Better fonts and font sizes make the text more clear. A 1024x768 user should have no problem reading now. Even a 640x480 (seriously, get a new computer) user should be able to read, if barely. There's only so much that can be done for such a tiny setting.

Besides every map, the Legend was also improved for legibility. Mineral/ore marks are larger, NPCs are properly color-coded for gen stores, taverns, etc.

See release notes and sample maps on the Download Page.

Sunday, May 17, 2015

Updated BurnedMaps Unofficial Maps - 002 Released!

As I mentioned, the 1.9.4-001 release of my BurnedMaps was very hastily done.

I have just released 1.9.4-002, which has some drastic improvements over the first release.

See release notes and a sample map on the Download Page.