Monday, April 20, 2015

No Responses to Invdrag or Pear PMs

For some reason, far too many people got it in their heads that I'm the "go-to" guy for Invdrag quesions, comments, and so on.

I'm not. The number of PMs I get regularly from an I-quit-counting number of people has grown tiring. The problem was that I was responding for a long time. The solution was to stop responding to anything even remotely related to it.

So regardless of who you are, my days of being the answer guy about this thing are over. I've provided all the info I will provide. If I choose to provide more, it will be on the wiki page for it.

These are my "official" responses to the most common things PMed me:

1. Are they both dead?

This wonderful question gets asked at all times of the day, and is by far the primary one asked.

My answer: I don't know.

There's a delusion in this question that I somehow know this. I have woken up to 5-6 people PMing me asking me this, so even in my sleep I'm somehow aware.

I wish.

Reality check: That whining about having to go hunt "only to find dead ones" and such is the EXACT same thing I have to do when I hunt. It's not something special or unique to you.

The difference is I eventually find one or more that's alive because I don't just give up because of that. A dead one? Hmmm, what info can I gather from that, and improve later hunts? Nothing? Oh, there's a second one, I'll go look for it.

I do on very rare chance end up knowing that both are dead? That's the best info. However, it's an incredibly rare time that I actually know that for certain.

The point is: By asking me this, you're expecting to gain knowledge based on my work. My time, my effort, my resources. Instead of looking yourself.

That's just lazy, and I've tired of the lazy acting like I'm some partner. If you want the answer to this, go look for yourself. Chances are that I have no idea anyway.

2. You're hunting, so I'll give up.

I'm not responsible for your gameplay. I have no special knowledge, and my chances of finding one alive are just as equal as yours.

If you give up just because I'm looking, that's fucking sad on your part. And I don't want to know, nor do I care. That's your problem, you give up too easily.

People who do this are a big reason why I do end up finding so many, I don't give up that easily.

3. What maps have you found them on?

Various maps. Limiting yourself to known maps (ones posted in channel 6 or such) is going to make it all that more difficult for you.

I'm not the only regular hunter, there are several others. And guess exactly which maps I always see them on?

Chances are because I didn't focus on just those maps that I now know more maps than others. That's my advantage, out of sheer determination. Still I highly doubt I know every map it'll appear on.

Make it your advantage by hunting yourself.

My hunting means nothing to you. I can find one every hour some days, others I can go 4-5 hours without spotting a single one, dead or alive. Welcome to the nature of randomness, and I'm not in the game to help you with something that's just as much a problem for me as it is you.

Go hunt for yourself. From now on I'm giving the same help that I get... none.

And I'm perfectly fine with that.

Saturday, April 11, 2015

Invisible Dragons and Wet Diapers

So we got a new creature in yesterday's server update. After several hours of some of the best "hunters" in the game looking for it, myself included, thoughts went back to how I'd suggested an invisible huntable creature years ago.

With that in mind, I started using true sight on main C2 maps and running around. Out of luck, I actually ran into this new creature in NRM. Turned out to be an invisible dragon (size of a little blue).

With more luck, as it turns out it can poof and change maps before you kill it, I managed to kill him before he did so.

Invisible Dragon

Invisible Dragon

That drop was a banana (use currently unknown) and 11,662 gc. Not bad at all!

I spent most of the rest of the day trying to hunt it down, but was unable to find it again. Only one other person managed to kill it the whole day.

Difficulty: Very High - and in a rare twist, not due to a/d like most everything else added these days, but due to how hard he is to find.

Reward: Perfect for such a difficulty level.

This is possibly the most unique creature to be added to the game in a very long time. Requires a style very different from everything else to hunt it down. It finally gives a good regular everyday use for True Sight potions and magic.

I'm looking forward to trying to hunt him down again in the future. It's great to finally have something added to the game that's not geared solely towards people with high a/d, but actually provides a challenge instead.

Wet Diapers

But of course, people with wet diapers hate challenges. They want the exact same shit, handed to them on a plate. Anything that involves them actually having to look for something makes them pee their diapers even more.

Fuck each and every one of them.

Waaaaaah! It's not what I want! Waaaaaaaah! Fucking Waaaaaaaaah!

Radu may have been in error in calling it an "endgame" creature, but that's no excuse whatsoever for the childish whining that followed because of it. Channel 6 has far too many 5-year-olds still in diapers.

Shit gets added all the time that I can do absolutely nothing with. Hell, even with this update (though we think it's broken on the NPC), the new powerups that act somewhat like saving stones. I'll never use them because I don't do the Luxin quests which are required to get them.

You won't see me fucking crying like my diaper's wet over them, though. Nor that I can't handle little pink dragons. Nor any other addition over the past few years that's well beyond my ability to do.

If you don't like or can't do something, you just don't do it. Others can, and trying to ruin *their* experience is the ultimate form of childishness.

This shit happens with everything that's unique and different. These crying little shits can't handle such things. They want something that's exactly the same, requiring the exact same gameplay, and if that diverts in even the slightest way, their tears are rolling.

Almost everything new that is unique risks removal solely because of these crying fuckers.

I have a better suggestion for radu: For the crying fuckers that wanted an "endgame" creature, just end their fucking game. That's what they want, give it to them.

Personally I don't like the term "endgame" in any way used for EL.

Shit, in about two weeks we get a client update including new map additions. Three of the largest additions were designed with high a/d-ers and invasioners in mind. Two of those were my idea. Despite the fact that I rarely participate in invasions and certainly don't do high-a/d things, I added things anyway that I'd personally have little use for.

Why? Because I'm not the only player, nor is my play style the only acceptable one in a game like this.

They should be happy I don't take their childish approach. If I did, the only map changes would end up being for harvers and mixers. I don't stoop so low as to fuck up the game for everyone else.

Whiny fuckers, you're the problem with EL. And I truly hope radu takes my suggesting to end the game for anyone whining they want an "endgame" item to heart, instead of ruining what is an excellent new addition over you whiny little twits.

If we lose this excellent new addition over these whiny fucks, I'll have to rethink what I want to spend months working on when the time comes for 1.9.5. I don't want to be adding more for the same people who take away from the game for others. They're not worth wasting my time on.

Wednesday, April 1, 2015

Some New Stuff in (coming) 1.9.4

Okay, people keep pestering me, so I'll give *some* info on new stuff that's coming, but not all.

* Dragon Island - A new island about the size of IotF, where dragons roam free. Single combat, and all 4 dragons are represented. Some secret insides include the introduction of spawns for little dragons, pink and blue.

* The Waveneck Challenge - A new entrance inside Waveneck Caves leads to the challenge corridors. Uses 1 rosto to get in. As you walk through the challenge corridor, critters of increasing difficulty and/or number appear. Kill everything and make it to the end and you get your rosto back along with an added bonus.

* Leprechaun homeland - Ever wondered where those leprechauns actually come from? It's a secret land, and can now be found. (A game involving their gold is being planned for later addition.)

* A second Hydro Home - Due to complaints about there being only one place to harvest it, a second location for hydro has been added. This one has no PK! However, it has of course been made difficult in other ways. It's up to you to figure out which is worse. And up to you to find it... several secrets along the path including where the path starts. And I don't give away secrets. ;-)

There are a good dozen other additions, large and small, but that's a taste of what's to come.

If you're one of the smart ones who has grabbed the Release Candidate, you can use it and hop onto the Test server to start hunting out some of these places!

(Pssst... Note the date at the top. Yes, this was April Fool's nonsense. There are, however, a LOT of new additions and updates coming very soon. Just not these.)