Tuesday, June 18, 2013

Exploring Guild Maps I - KotP

Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.

View all Guild Map exploration via the Guildmaps tag.

KotP, "Knights of the Prophecy" is a guild that hasn't existed in quite a long time. Guild maps being of a more permanent nature, they left theirs behind for others to some day stumble on and wonder... wtf is this place? ;-)

At any rate, it's still in the game...

Guard Bot: No (guild no longer exists, so...)

PK: Not on first entry. Several PK areas and rooms, not all are marked.

Basics: The map starts in a non-pk area. You go through 2 pk areas to get to a non-pk castle. This is essentially a long hall of rooms, each room belonging to one of the guild members, their name showing in the room.


1) Should I stay or should I go?


KotP

2) Obligatory Guild Tag


KotP

3) Suddenly feeling the need to take a wizz...


KotP

4) After 2 minor PK areas, the entrance to the KotP castle.


KotP

5) Oh right, the first of the PK areas.


KotP

6) Asha's Room


KotP

7) ShadowCot's Room


KotP

8) CelticWolf's Room


KotP

9) Ephemeral's Room


KotP

10) Stewiedmd's Room


KotP

11) Decisions, decisions... End of the hall, which way to go?


KotP

12) A PK arena room... because all the other rooms with PK arenas wasn't enough. Oh, obligatory guild tag II.


KotP

13) Meeting hall, looks almost exactly like the last pk arena room, only not pk. Oh, obligatory guild tag III.


KotP

14) Hmmm... going down?


KotP

15) And oh, another PK arena!


KotP

The end... if you want to explore it, you'll have to find it yourself. As I said, I provide no secrets. I found it, so can you. ;-)

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