Friday, January 31, 2014

Exploring Guild Maps VII - LotS

Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.

View all Guild Map exploration via the Guildmaps tag.

LotS, Legion of the Serpent, is an old and still pretty active guild. The most active of those whose maps I've posted about so far.

Guard Bot: No

PK: No. Entrance area is PK. There are also several rooms and arenas that are PK, but they're well-marked.


Of the maps I've posted about so far, this is one of the more interesting ones. There's several tricks in getting around, and one of the few where you need to know what you're doing to get around to every available room on the map.

It took a little time, but I managed to find every room and area. Let's take a look!

Entrance

This first area, as mentioned, is PK. As there's no guard bot, that's not essentially a problem, though keep in mind getting further into the map requires knowing secrets, and the guild is still active. ;-)

(Screenshot note: The black circles were placed on what are flags as at least one gives a clue as to the map's location. I do not give out secrets, so they've been hidden. What is behind the circles are two standard map flags.)


LotS


Deja-Vu

Okay, this is a copy-paste from the KOTP map. Seriously, compare it to the fourth image on my KOTP Exploration entry.

The reason being that several of these maps were created by the same mapmaker, Sistema, who also made many of the regular game maps.

Other than a few minor tweaks though, this part and the KOTP map part are exactly the same. There's a spot or two elsewhere on this map that are also similar, but not as exact as this. And as well this map is more detailed and extensive than KOTP's.


LotS


But I digress. Let's go further in.



LotS

The long hall with doors is common, but the design is at least different.

One of the first places you'll see is the weapons room, boasting claims that it is but a small sample of the available weapons.
Oh, let's count how many times the guild needs to be reminded of who they are, hehe. Here's one!

LotS

Next we take a look at what is known as "ancient history". Remember the days when it was cool to use terms like "noob" and "pwns"? As you dig through this ancient map, you'll see how people once spoke that way.

Though, why they had to remind their guild members as they passed through the map that they were "noobs", I haven't the slightest idea.


LotS

Possibly a heavily gnome-based guild (I dunno really, hehe), the map is chock full of tiny rooms like this. You have to know where to look to find them, though.




LotS



Here we have a tavern, complete with a lounging area.


LotS



Oy. More of that "ancient history" language. For those too modern for it, "teh" was how people who lacked basic English skills once spelled "the". Many considered it "cool". Fortunately that fad has long passed. ;-)


LotS



Some of the guild members got their own rooms. Those members are still listed as leaders or high council of the guild.

Here, we have enob's room.




LotS



Next, the home of MysticViper.




LotS



And Elf_Ninja's abode.




LotS



And Zilvador.




LotS



Finally, Usul's place.




LotS



This room exists as well... but oh my, 'tis empty. What makes it truly odd is that you can't move in it. No walkable tiles, period.




LotS



Now this... this is just impolite.




LotS


Time to check out the main map. But first, let's remind ourselves, which guild map are we on? Oh yeah.


LotS


Here we have a tent area, for everyone who didn't get their own room. You also see that the primary source of food for LotS members is roasted marshmallows.


LotS


Elsewhere, we find a maze that will leave you completely stumped! Or you'll just walk through it in a manner of seconds.


LotS



Another of the gnomish rooms. There are actually two rooms that look exactly the same like this. And as you can tell by looking at them, they are PK.


LotS



House of the leader! Though, since all the leaders seem to have their own rooms, I'm not sure who would actually be the occupant here.


LotS



Back on the main map area, we come across what appears to be a training area of sorts. Unlike most maps with similarly designed areas, this is oddly not a PK area.


LotS



Oy... something died here.


LotS



LotS




I am the ruler of this room! Really, I am. Okay, maybe not.


LotS





I mentioned near the start that Sistema had done many of the game's maps, and several guild maps. Sistema apparently worked from here.


LotS




Again back on the main map... I'm getting a deja-vu feeling here as well. Isle of the Forgotten? That closed-for-business Shapeshifting Temple in Melinis?


LotS




Inside it is the "Altar of the Serpent King".


LotS




Moving on... elsewhere I found hidden away a room where they stash their gold coins. Yay, I'm rich!


LotS




As well, their storage cave, with yet more gc and other valuables.


LotS




How much is stored there? Well... apparently, lots.


LotS




Here we have the "Read The Article!" cave. Not sure what article it wants me to read, but... okay.


LotS




More "ancient script".


LotS




Something I haven't yet stumbled on before on a guild map (though they may exist, I haven't looked for them)... a readable book. This one is 19 pages.


LotS




As mentioned, PK areas are well-marked. This arena for example.


LotS




Oh my, finally, the primary meeting room.


LotS




(I have to do it...) King of the map!


LotS




The RTA cave also has this top area. Secrets abound in this room.


LotS




The main map also has a PK arena.


LotS




Don't touch the sword! It screams at you not to as you enter this yet-another-gnomish-room. But I did, of course. Nobody tells me what to do.


LotS




This... I have no clue. The last of the gnomish rooms, why the text is there, who knows. It is an ancient map, and my "ancientese" is not fluent.


LotS




Another secret place... this one bringing memories of Isle of the Forgotten with it, with its translucent items.


LotS




And that's it! Overall, the best of the maps I've explored so far thanks to the many secrets and tricks to getting around.
Oh, right... one final place. If you can figure out how to get here, these skulls will each transport you to one of the many various places throughout the map. It's a portal room of sorts for this map.

LotS

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