Sunday, April 13, 2014

Exploring Guild Maps XI - Corpus Opis

Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.

View all Guild Map exploration via the Guildmaps tag.
*CO*, Corpus Opis, is essentially a dead guild.

Guard Bot: Yes.

PK: Yes. The entire map.


The *CO* map is one of the two least-secret guild maps in EL (along with PKG). Despite that most everyone who's been around a while knows the entrance, I still won't post it.

Honestly, this could have been one of the first maps I did. I put it off this long because, well, it's boring.

And by boring, I mean dull. The single dullest design-wise guild map that I've seen. It's taking extra effort to post this just for that reason. There's not much to say about it.

But, for the sake of completeness, here it is.

Why is it so dull?

1) The entire map is PK. The creator couldn't bother to do a lot of things, and make specific PK areas is one of those things. I don't care how pk-oriented a guild is, you should still want at least an area or two that you can afk at without concern, especially on a map that's so easily accessed.

2) Nothing to explore. Except for one side room, the entire map is the one main area. And there's not much to that.

3) Design leaves a lot to be desired in most places...

Okay, let's show you what I'm talking about.


First, the guard bot...

CO


Yeah, few people die by this bots' hands. It's well-known primarily from the constant spam on channel 6 of people killing it.

And if you can't kill it, it's easily avoided. As I've done. I'm well aware of how to kill it but I just avoided it so my name wouldn't join the pkcentral spamming. (There's more than a few who consider that spam a reason to come to the map and make assholes of themselves. Easier to get the screenshots done sans morons.)

You just saw the most interesting thing on the map...




There's a second exit that leads to a different map, (besides just turning around in the above pic and exiting where you entered):


CO



As is common, most guilds can't remember what guild they're in, so they need a reminder.




CO


Er... many moons ago, like a couple other guilds, there was this stuff called "stupid-speak", with "words" like "pwnz". People actually thought they were cool saying such things. Here, the stupidity is permanently embedded into the map.



CO


This... really makes no sense. Side area with a table, but the chairs are surrounding... a branch. What the fuck.

CO


Because the entire map is PK, calling anything a pk "arena" is pointless. Which leaves this to be a... fruit-washing area? Honestly too much in this map makes no sense.

CO


In another path...

CO


We get to the meeting area. Most maps make this area non-pk, but not this one.

CO

King of the map. *yawn*

CO


Really, if the map creator didn't have one side room (further below), I'd question if they even knew how to make separate areas. Here's another side area, still on the same main map section.

CO


Which leads to what is apparently a jail. Now, a lot of guild maps have jails. But unlike those, you can't go in this one.

CO


Not even the tavern is a separate room. Just walk in...

CO


And here, the mapmaker shows a brief glimpse of mapmaking skill by creating a separate room in the tavern. Unfortunately it's pointless... sparse, no design, and even it is pk so it's not even an AFK area for the guild.

CO


This sunken area wasn't even made useable. Not enterable, not even via tele-to-range.

CO


Yeah, not really worth exploring. Nothing secret, nothing to look for. Well, okay, I'll end this with *one* thing you can look for... this map glitch, which allows you to walk in a small area outside of the designed map. ;-)

CO


Thrilling, huh?

That's it. No, really. Probably the shortest exploration entry I've done simply because there's little to this map.

Here's hoping my next entry won't put you to sleep. :-D

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